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ID Mallevi Ningrum ID Afifah Rahmaningrum ID Melia Dwi Widayanti ID Kartika Rinakit Adhe

Abstract

Creative thinking (CrTS) is one of the most important skills in the era of Society 5.0. The disparities that occur in creative thinking indicators are often experienced by children from an early age, especially in the indicators of originality and elaboration. This study aimed to test the GaMaKe (Firefighter Game) media as a solution to train indicators of CrTS in early childhood. GaMaKe media integrates game elements with fire disaster mitigation-based activities to provide meaningful experiences for early childhood. This research method uses a pre-experimental design with a one-group pre-test and post-test design with 54 children divided into three groups. The research results show that GaMaKe media can improve creative thinking in early childhood, showing significant results; the average N-Gain for class A is .53, class B is .57, and class C is .62, which is categorized as moderate; and there is no difference in the average N-Gain score through statistical testing of the Paired Sample T-test.

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How to Cite
Ningrum, M., Afifah Rahmaningrum, Melia Dwi Widayanti, & Adhe, K. R. (2025). The effectiveness of GaMaKe Media to train creative thinking in early childhood. Child Education Journal, 7(1), 12–25. https://doi.org/10.33086/cej.v7i1.7272
Section
Articles
creative thinking, digital games, Early childhood, disaster preparedness

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Mallevi Ningrum, Universitas Negeri Surabaya

Afifah Rahmaningrum, Universitas Negeri Surabaya

Melia Dwi Widayanti, Universitas Negeri Surabaya

Kartika Rinakit Adhe, Universitas Negeri Surabaya