Child Education Journal https://journal2.unusa.ac.id/index.php/CEJ <p>Child Education Journal (CEJ), with registered numbers ISSN 2685-189X (print) and e-ISSN 2685-1903 (online), is an open-access scientific journal published by Universitas Nahdlatul Ulama Surabaya, Indonesia. This journal is also registered on the CrossRef system with DOI 10.33086/cej and SINTA 2 in National Accredited. DOAJ also indexes this journal.</p> <p>This journal was founded in 2019 and has three issues: April, August, and December 2021. This journal is media for disseminating research results and exchanging scientific papers from various circles, including academics, practitioners, and government agencies. Documents submitted must meet the specified criteria and have scientific excellence that significantly impacts children's education and development. All submitted articles will be reviewed by reputable peer-reviewers who have international qualifications.</p> en-US cej@unusa.ac.id (Fifi Khoirul Fitriyah) bilqiskim@unusa.ac.id (Bilqies Kimmilah, S.Kom ) Sun, 04 Jan 2026 00:00:00 +0000 OJS 3.3.0.10 http://blogs.law.harvard.edu/tech/rss 60 Neuro-Pedagogical Digital Product Design: Fostering Early Childhood Religious Moderation (ECRM) via Interactive Mobile Game Blueprint https://journal2.unusa.ac.id/index.php/CEJ/article/view/8406 <p>This study addresses the critical need for innovative digital media to instill Religious Moderation (ECRM) and Islamic values ​​early, contrasting traditional methods with the pervasive digital environment young children inhabit. The primary objective is to develop a scientifically grounded ECRM Conceptual Framework and produce a detailed Digital Product Blueprint for an Interactive Mobile Game, aligning with CEJ's focus on Holistic &amp; Islamic ECCD and Neuro-Pedagogy. Employing the Research &amp; Development (R&amp;D) approach using the 4D model (Define-Design), the research scope halts at the design stage. The Define phase encompasses a needs assessment to analyze the alignment between existing Islamic curriculum, the necessity for early radicalism prevention, and young children's high digital exposure. Data were collected via document analysis (e.g., of the current PAI curriculum and international journals on digital literacy), supported by existing research on the integration of digital tools in religious education. The Design phase involved drafting the ECRM Mobile Game blueprint, detailing game mechanics, narrative flow (storyboard), and UI/UX optimized for neuro-pedagogical principles to foster affective and behavioral growth. This ensures the output is an expert-reviewed, technology-based product blueprint rooted in Islamic educational objectives. The key finding is the production of a validated ECRM Mobile Game Blueprint, ready for prototyping and future effectiveness testing.</p> Suadi Suadi, Abu Amar Bustomi, Paulo Vitor da Silva Santiago Copyright (c) 2025 Suadi Suadi, Abu Amar Bustomi, Paulo Vitor da Silva Santiago https://creativecommons.org/licenses/by-sa/4.0 https://journal2.unusa.ac.id/index.php/CEJ/article/view/8406 Wed, 31 Dec 2025 00:00:00 +0000