The Relationship Between Online Gaming Habits with Carpal Tunnel Syndrome Among High School Students in Jakarta
Main Article Content
Abstract
The Indonesian online gaming industry is growing rapidly. The increasing number of online game players among teenagers can cause various health impacts, one of them being carpal tunnel syndrome. This research aims to determine the relationship between online gaming habits with carpal tunnel syndrome in high school students in Jakarta. This research is an observational study with a cross-sectional design and a total of 62 samples. Questionnaires used in data collection include playing habits, respondent knowledge, and the Boston Carpal Tunnel Syndrome Questionnaire (BCTSQ). The collected data was analyzed using the Chi-Square test. The results showed a relationship between playing duration (p=0.042), playing frequency (p=0.026), and repetitive movements (p=0.026) with complaints of Carpal Tunnel Syndrome. On the other hand, there was no significant relationship between gender (p=0.523), game type (p=1.00), gaming device (p=0.287), and knowledge (p=0.744) with complaints of Carpal Tunnel Syndrome. It would be better if the school provided further education to students and parents about the dangers of prolonged game duration and reminded them to regulate game-playing hours for students to avoid complaints of Carpal Tunnel Syndrome.
Keywords: Carpal tunnel syndrome, online game, playing time, repetitive movements, students
Downloads
Article Details
Copyright (c) 2024 Andini Tania Zethira, Lucia Yovita Hendrati
This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.
References
Al Shahrani, A. S., Albogami, S. S., Alabdali, A. F., Alohali, S. K., Almedbal, H. S., & Aldossary, G. F. (2019). Does the use of electronic devices provoke the carpal tunnel syndrome (CTS) symptoms and functional impairment? A cross-sectional study. The Egyptian Rheumatologist, 41(4), 313–317. https://doi.org/10.1016/j.ejr.2019.03.001
Anggraini, S., & Yanto, A. R. (2022). EDUKASI PENCEGAHAN BAHAYA KECANDUAN GAME ONLINE PADA REMAJA DI SMPN ALOK MAUMERE. J-ABDI: Jurnal Pengabdian Kepada Masyarakat, 1(8), Article 8. https://doi.org/10.53625/jabdi.v1i8.1008
APJII. (2022). Profil Internet Indonesia 2022. https://survei.apjii.or.id/survei/survei/register/16?type=free
APJII. (2023). Hasil Survei Internet APJII. https://survei.apjii.or.id/survei/
Bányai, F., Griffiths, M. D., Király, O., & Demetrovics, Z. (2019). The Psychology of Esports: A Systematic Literature Review. Journal of Gambling Studies, 35(2), 351–365. https://doi.org/10.1007/s10899-018-9763-1
Cazares-Manríquez, M. A., Wilson, C. C., Vardasca, R., García-Alcaraz, J. L., Olguín-Tiznado, J. E., López-Barreras, J. A., & García-Rivera, B. R. (2020). A Review of Carpal Tunnel Syndrome and Its Association with Age, Body Mass Index, Cardiovascular Risk Factors, Hand Dominance, and Sex. Applied Sciences, 10(10), Article 10. https://doi.org/10.3390/app10103488
Darvesh, N., Radhakrishnan, A., Lachance, C. C., Nincic, V., Sharpe, J. P., Ghassemi, M., Straus, S. E., & Tricco, A. C. (2020). Exploring the prevalence of gaming disorder and Internet gaming disorder: A rapid scoping review. Systematic Reviews, 9(1), 68. https://doi.org/10.1186/s13643-020-01329-2
Emara, A. K., Ng, M. K., Cruickshank, J. A., Kampert, M. W., Piuzzi, N. S., Schaffer, J. L., & King, D. (2020). Gamer’s Health Guide: Optimizing Performance, Recognizing Hazards, and Promoting Wellness in Esports. Current Sports Medicine Reports, 19(12), 537. https://doi.org/10.1249/JSR.0000000000000787
Irawan, S. (2021). Faktor-Faktor Yang Mempengaruhi Kecanduan Game Online Peserta Didik. Jurnal Konseling Gusjigang, 7(1).
Lam, W.-K., Liu, R.-T., Chen, B., Huang, X.-Z., Yi, J., & Wong, D. W.-C. (2022). Health Risks and Musculoskeletal Problems of Elite Mobile Esports Players: A Cross-Sectional Descriptive Study. Sports Medicine - Open, 8, 65. https://doi.org/10.1186/s40798-022-00458-3
Mae B. Urbiztondo, A., Josue, N. L., Dominique U. Salazar, E., Cruz, C. L., & Gumasing, J. (2022). Effects of Computer Workstation Design on the Body Discomfort of Online Gamers. 12(3). https://index.ieomsociety.org/index.cfm/article/view/ID/10936
Mertika, M., & Mariana, D. (2020). Fenomena Game Online di Kalangan Anak Sekolah Dasar. Journal of Educational Review and Research, 3(2), 99–104. https://doi.org/10.26737/jerr.v3i2.2154
Migliore, L., McGee, C., & Moore, M. N. (Eds.). (2021). Handbook of Esports Medicine: Clinical Aspects of Competitive Video Gaming. Springer International Publishing. https://doi.org/10.1007/978-3-030-73610-1
Osiak, K., Elnazir, P., Walocha, J. A., & Pasternak, A. (2022). Carpal tunnel syndrome: State-of-the-art review. Folia Morphologica, 81(4), Article 4. https://doi.org/10.5603/FM.a2021.0121
Pramandani, N. L. M. S., & Wirawan, I. M. A. (2021). Faktor Risiko Carpal Tunnel Syndrome pada Siswa Sekolah Menengah Atas Pemaina Game Online di Kota Denpasar. ARCHIVE OF COMMUNITY HEALTH, 8(1), 91. https://doi.org/10.24843/ACH.2021.v08.i01.p07
Ratnawati, D., & Putra, H. R. (2020). HUBUNGAN PERILAKU BERMAIN GAME ONLINE DENGAN CARPAL TUNNEL SYNDROME PADA REMAJA. Indonesian Journal of Health Development, 2(1), Article 1. https://doi.org/10.52021/ijhd.v2i1.34
Roquelaure, Y. (2018). Musculoskeletal Disorders and Psychosocial Factors at Work (SSRN Scholarly Paper 3316143). https://doi.org/10.2139/ssrn.3316143
Sains, B. L. P., Sucipto, S., Pratiwi, R. D., & Listiana, I. (2022). Hubungan Intensitas Bermain Game Online di Era Pandemi Coivd-19 dengan Nyeri Pergelangan Tangan Pada Siswa SMK INSAN Kamil Tartila. Frame of Health Journal, 1(2), Article 2.
Saito, K., & Saito, Y. (2021). Relationship between Information and Communication Device Usage and Development of Hand Disorders. Inquiry: A Journal of Medical Care Organization, Provision and Financing, 58, 469580211029607. https://doi.org/10.1177/00469580211029607
Wahyuni, W., & Putra, P. H. B. (2023). Hubungan Antara Durasi Bermain Game Online Dengan Kejadian Carpal Tunnel Syndrome. Jurnal Fisioterapi Dan Rehabilitasi, 8(1), Article 1. https://doi.org/10.33660/jfrwhs.v8i1.375
Woo, E. H. C., White, P., & Lai, C. W. K. (2019). Morphological Changes of the Median Nerve Within the Carpal Tunnel During Various Finger and Wrist Positions: An Analysis of Intensive and Nonintensive Electronic Device Users. The Journal of Hand Surgery, 44(7), 610.e1-610.e15. https://doi.org/10.1016/j.jhsa.2018.08.006
Wright, A. R., & Atkinson, R. E. (2019). Carpal Tunnel Syndrome: An Update for the Primary Care Physician. Hawai’i Journal of Health & Social Welfare, 78(11 Suppl 2), 6–10.
Yin, K., Zi, Y., Zhuang, W., Gao, Y., Tong, Y., Song, L., & Liu, Y. (2020). Linking Esports to health risks and benefits: Current knowledge and future research needs. Journal of Sport and Health Science, 9(6), 485–488. https://doi.org/10.1016/j.jshs.2020.04.006
Zhou, D. (2019, December 20). Insights into the Indonesian Games Market. Newzoo. https://newzoo.com/resources/blog/insights-into-the-indonesian-games-market
Zwibel, H., DiFrancisco-Donoghue, J., DeFeo, A., & Yao, S. (2019). An Osteopathic Physician’s Approach to the Esports Athlete. Journal of Osteopathic Medicine, 119(11), 756–762. https://doi.org/10.7556/jaoa.2019.125