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ID Aris Sudaryanto ID Amsyar Raftan Oskash Ivaldy ID Mohamad Safrodin ID Adi Wijaya

Abstract

The rapid growth of mobile gaming, which accounts for a significant portion of the global gaming market, necessitates optimal UI/UX design to maintain competitive advantage and player retention. One of the most popular games in Indonesia is Genshin Impact, which recorded 6,857,493 downloads on the Indonesian Playstore and Appstore as of September 2022. Research concerning UI/UX in games like Genshin Impact has become increasingly vital due to the growing emphasis on user engagement and accessibility within the gaming industry. The specific challenges of effectively designing UI/UX for complex open-world games, such as Genshin Impact, present significant opportunities for further exploration. Shrouded Buana is a game developed with Genshin Impact as its primary reference. This research focuses on avoiding various UI/UX-related issues in Genshin Impact. The Design Thinking framework is employed as the methodology for developing the UI/UX of Shrouded Buana. The usability level of the Shrouded Buana UI/UX is measured using the Cognitive Walkthrough (CW) method. the Cognitive Walkthrough is conducted through playtesting, where 30 users are presented with specific scenarios of tasks to complete. The Shrouded Buana's average task completion time (TCT) across all scenarios is 96,71%. The Average of Shrouded Buana's Task Completion Time is 5,15 s. Its mean Shouded Buanas's UI UX are very good so can support respondents to finish all scenarios quickly.

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How to Cite
Sudaryanto, A., Ivaldy, A. R. O. ., Safrodin, M. ., & Wijaya, A. . (2025). UI/UX Design and Evaluation of Shrouded Buana Game Using Design Thinking and Cognitive Walkthrough. Applied Technology and Computing Science Journal, 8(2), 103–118. https://doi.org/10.33086/atcsj.v8i2.8598
Section
Articles
User Interface (UI), User Experience (UX), Design Thinking, Cognitive Walktrough, Role Playing Game (RPG)

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Aris Sudaryanto, Politeknik Elektronika Negeri Surabaya

Teknologi Game, Departemen Teknologi Multimedia Kreatif, Politeknik Elektronika Negeri Surabaya

Amsyar Raftan Oskash Ivaldy, Politeknik Elektronika Negeri Surabaya

Program Studi Teknologi Game, Departemen Teknologi Multimedia Kreatif

Mohamad Safrodin, Politeknik Elektronika Negeri Surabaya

Program Studi Teknologi Game, Departemen Teknologi Multimedia Kreatif

Adi Wijaya, Institut Seni Indonesia Yogyakarta

Departemen Penciptaan Musik

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